Chief Creative Officer
PhD in Performance Studies, University of California, Berkeley. Designer of alternate reality games - games that are designed to improve real lives and solve real problems. Currently, Creative Director, SuperBetter; designed first game, SuperBetter, to launch in March 2012. A top presenter at TED (2010). Keynote speaker for many 2011 conferences: Game Developers Conference, SXSW, Google Zeitgeist Americas, Blackberry Developer's Conference, among many others. Author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (2011). Recipient of numerous awards and honors, including: Top 100 Creative People in Business, Fast Company (2009); 20 Most Inspiring Women in the World, Oprah Winfrey, O Magazine (2010); one of the Top Ten Innovators to Watch, Business Week (2009).