Future of Media, Entertainment and Sport

Video games are transforming how we communicate with each other - and they could fix a range of other global issues too

Video games can bring people together and cross cultural divides Image: REUTERS/Ammar Awad

Susanna Pollack

President, Games for Change

Stanley Pierre-Louis

President & CEO, Entertainment Software Association (ESA)

Share:
Our Impact
The Big Picture
Explore and monitor how Future of Media, Entertainment and Sport is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale
Stay up to date:

Future of Media, Entertainment and Sport

video games players male female
Video game popularity by gender
Have you read?
Don't miss any update on this topic

Create a free account and access your personalized content collection with our latest publications and analyses.

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:
Future of Media, Entertainment and SportDigital CommunicationsEducation, Skills and Learning
Share:
Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe today

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

Davos 2023 day 2 – Radio Davos: the economy and climate

Robin Pomeroy

January 19, 2023

About Us
Events
Media
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2023 World Economic Forum