Future of Media, Entertainment and Sport

Gaming is booming and is expected to keep growing. This chart tells you all you need to know

Person sitting on gaming chair while playing video game. Image: Unsplash/ Florian Olivo

Simon Read

Senior Writer, Formative Content

Share:

Our Impact
The Big Picture
Explore and monitor how Future of Media, Entertainment and Sport is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale

Stay up to date:

Future of Media, Entertainment and Sport

Global gaming industry revenues are expected to exceed $320 billion by 2026. Image: PwC.

Discover

What is the World Economic Forum doing about mental health?

Have you read?

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:

Future of Media, Entertainment and SportCOVID-19Mental Health

Share:

Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

The UK’s most liveable city could soon be Birmingham. This is why
About Us
Events
Media
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2022 World Economic Forum