Media, Entertainment and Sport

The explosive growth of eSports

Evil Geniuses' Klassux are seen during their match against Chiefs Esports on day one of the Rocket League Championship Series Finals in London, Britain, June 8, 2018. REUTERS/Tom Jacobs

In 2018, the eSports industry is projected to reach $905 million in revenue Image: REUTERS/Tom Jacobs

Alex Gray
Senior Writer, Formative Content
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Image: Newzoo's Game Streaming Tracker
The money involved in eSports is also growing fast.
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Media, Entertainment and SportEmerging TechnologiesFourth Industrial Revolution
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