Future of Media, Entertainment and Sport

What play-to-earn gaming can tell us about the future of the digital economy — and the metaverse

Play-to-earn games are introducing new paradigms of true digital ownership to the gaming industry—and beyond. Image: Skyweaver, Horizon Blockchain Games

Stefan Brambilla Hall

Project Lead, Media, Entertainment and Sport, World Economic Forum Geneva

Moritz Baier-Lentz

Partner, BITKRAFT Ventures

Share:

Our Impact
The Big Picture
Explore and monitor how Future of Media, Entertainment and Sport is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale

Stay up to date:

Future of Media, Entertainment and Sport

Historical models for video game ownership like in Diablo II never allowed players to legally own their in-game assets such as hard-earned weaponry or armor. Image: Diablo II Resurrected, Blizzard Entertainment

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:

Future of Media, Entertainment and SportThe Metaverse

Share:

Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

How to spot fake news on your social networks
About Us
Events
Media
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2022 World Economic Forum