Media, Entertainment and Sport

In a connected world, people are feeling lonelier

Researchers created the feeling of exclusion during the studies in a variety of ways. Image: REUTERS/Yuya Shino

Greta Guest
Senior Public Relations Rep , University of Michigan
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Despite the increasing popularity of humanized products like Amazon’s Alexa, Apple’s Siri, and iRobot’s pet-like Roomba vacuum, people have never reported feeling more alone or isolated.

This raises an interesting question: are these anthropomorphic products capable of fulfilling social needs typically fulfilled by interacting with actual people—and if so—at what cost?

To tackle the question, researchers conducted four experiments and found evidence consistent with the phenomenon.

“Socially excluded people responded to exclusion in the predicted ways such as exaggerating the number of Facebook friends they have unless given the opportunity to interact with an anthropomorphic product,” says Carolyn Yoon, professor of marketing at the University of Michigan.

Researchers created the feeling of exclusion during the studies in a variety of ways, including having participants write about an important time they were excluded (“My date stood me up for prom”) and an online game of catch in which the ball stops being tossed to the participants after a few initial tosses.

The participants then had the opportunity to interact with anthropomorphic products such as their cell phone and a Roomba, which has a design that makes it seem like it’s smiling.

“People often name their cars or treat their Roomba like it is a pet, even referring to the vacuum as a ‘him’ or ‘he,'” says James Mourey, assistant professor of marketing at DePaul University and a former doctoral student at the University of Michigan’s Ross School of Business. “What we find is that these anthropomorphic products can fulfill social assurance needs in the way that genuine, interpersonal interaction often does. But there are limits.”

While anthropomorphic products can fulfill social assurance needs, simply reminding individuals that these products are not actually alive makes the effect go away.

The findings have important implications for product design and interactivity, particularly in a time of increasing anthropomorphization of consumer products, researchers say.

Although consumers appreciate the ability to interact with their products as if the products were alive, they should know that this kind of interaction may thwart their motivation to engage with real people. This is particularly relevant in light of the increasing levels of reported loneliness.

Product designers may want to consider the potential benefits and harmful consequences of making consumer products, or avatars in service-oriented industries, that more closely emulate human interaction, researchers say.

“Right now, there is a limit to the extent to which anthropomorphic products can fulfill social needs, but it is possible that this limit will no longer apply the more realistic and engaging consumer products become,” says Jenny Olson, assistant professor of marketing at the University of Kansas and former student at the Ross School.

Knowing that anthropomorphic products and humans can both affect social needs, there may be possibilities to design products that increase the well-being of lonely individuals or that complement human interaction—say anthropomorphic health monitors and real nurses in the case of hospital care—to glean the benefits of such products without detrimental consequences on important, genuine interpersonal interaction.

The findings appear in the Journal of Consumer Research.

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Related topics:
Media, Entertainment and SportMental HealthFourth Industrial Revolution
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