Arts and Culture

It's time to tackle tech's growing influence on the creative economy

A booth assistant checks out a video game of BTD STUDIO Co. Ltd. and Quattro Media Corporation with a mobile phone during Tokyo Game Show 2006 at Makuhari Messe in Chiba, east of Tokyo, September 22, 2006. The three-day show will feature exhibits by 148 companies.          REUTERS/Kiyoshi Ota (JAPAN) - GM1DTOBLPVAA

'Platforms exert enormous influence on our diets of information and entertainment' Image: REUTERS/Kiyoshi Ota

Stefan Brambilla Hall
Project Lead, Media, Entertainment and Sport, World Economic Forum Geneva
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Related topics:
Arts and CultureEmerging TechnologiesTechnological TransformationFuture of Media, Entertainment and Sport
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