Virtual and Augmented Reality

5 lessons for the future success of virtual and augmented reality

People play the augmented reality mobile game "Pokemon Go" at Ibirapuera park in Sao Paulo, Brazil, August 5, 2016.

Pokemon Go users in the US have walked an additional 144 billion steps Image: REUTERS/Paulo Whitaker

Sandra Lopez
Vice President, Intel
Jeremy Bailenson
Founding Director, Virtual Human Interaction Lab, Stanford University
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Related topics:
Virtual and Augmented RealityThe Digital EconomyDigital Communications
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