Americans spent 3 times as much on video games as the cinema last year

Gamers play the "StarCraft II" developed by video game producer Blizzard Entertainment during the Gamescom 2015 fair in Cologne, Germany August 5, 2015. The Gamescom convention, Europe's largest video games trade fair, runs from August 5 to August 9. REUTERS/Kai Pfaffenbach TPX IMAGES OF THE DAY - LR2EB850TGK8W

Video gaming dwarfs the music industry when it comes to consumer spending. Image: REUTERS/Kai Pfaffenbach

Felix Richter
Data Journalist, Statista
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The global video game industry is meeting in San Francisco this week for the annual Game Developers Conference, a marquee event for gaming professionals. According to the GDC’s organizing body, the event brings together 28,000 people to discuss the future of an industry that is still underestimated by many.

As the following chart illustrates, gaming has grown into much more than a pastime for moody teenagers unwilling to get out of the house. In fact, video games are now the biggest entertainment industry in the United States based on consumer spending. According to the Entertainment Software Association, Americans spent $35.8 billion on video game content (i.e. software, in-game purchases and subscription), which is more than three times of what they spent on music or movie tickets.

Image: Statista
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