COVID-19

How COVID-19 is taking gaming and esports to the next level

Gaming has been a way for people to socialise while in lockdown Image: REUTERS/Lee Smith

Stefan Brambilla Hall

Project Lead, Media, Entertainment and Sport, World Economic Forum Geneva

Share:

Our Impact
The Big Picture
Explore and monitor how COVID-19 is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale

Stay up to date:

COVID-19

Have you read?

The gaming industry's revenues far outstrip other entertainment sectors Image: Newzoo Global Games Market Report

The popularity of online streaming platforms has shot up during the pandemic Image: Streamlabs

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:

COVID-19Future of Media, Entertainment and Sport

Share:

Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

COVID-19 variants: Will existing rapid antigen tests be able to detect new strains?
About Us
Events
Media
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2022 World Economic Forum