Virtual and Augmented Reality

Making the metaverse mainstream is about the user experience. Here's why

Metaverse: XR Expo 2019: exhibition for virtual reality (vr), augmented reality (ar), mixed reality (mr) and extended reality (xr)

The metaverse was once the preserve of gamers, here's how we can make it mainstream. Image: XR Expo/Unsplash

Jane Lu
Global Shaper, Taipei Hub
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Six phases of the metaverse user journey
The six phases of the metaverse user journey assessed. Image: 'Metaverse Research' – UC Berkeley, Haas School of Business

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Virtual and Augmented RealityDigital CommunicationsEmerging Technologies
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