The Metaverse

Younger generations expect to spend a lot more time in the metaverse

A survey from McKinsey refutes some of the skepticism directed at the metaverse. Image: Unsplash/ UK Black Tech

Adario Strange

Media & entertainment reporter, Quartz


The Big Picture
Explore and monitor how The Metaverse is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale

Stay up to date:

The Metaverse

The most well known metaverse device is the Meta Quest 2 VR headset. Image: Quartz.

It found that Gen Z, millennials, and Gen X consumers expect to spend between four and five hours a day in the metaverse in the next five years. Image: Quartz.

What is the World Economic Forum doing about the metaverse?

Have you read?

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:

The MetaverseVirtual and Augmented Reality


Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda


You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

Opinion: What is metawork and can it benefit us?
About Us
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2022 World Economic Forum