Future of Media, Entertainment and Sport

Why parents shouldn't worry about violence in video games

People are aware that video games aren't reality. Image: REUTERS/Ina Fassbender

Stephanie Lind

Share:

Our Impact
The Big Picture
Explore and monitor how Future of Media, Entertainment and Sport is affecting economies, industries and global issues
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale

Stay up to date:

Future of Media, Entertainment and Sport

America's favourite video games
Image: Statista

Have you read?

Don't miss any update on this topic

Create a free account and access your personalized content collection with our latest publications and analyses.

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:

Future of Media, Entertainment and SportArts and CultureBehavioural Sciences

Share:

Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe today

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

Soccer can transform the African cultural and creative ecosystem

Meron Demisse and Lincoln Ajoku

November 4, 2022

About Us
Events
Media
Partners & Members
Language Editions

Privacy Policy & Terms of Service

© 2022 World Economic Forum