COVID-19

With sports in lockdown, does COVID-19 herald the victory of video gaming? This week's World Vs Virus podcast

Twenty Seven-year-old Christian Acevedo plays the video game 'Fortnite Battle Royale' from his home in Brooklyn, New York, U.S., on April 21, 2018. Acevedo says if he doesn't have to work the next day, he often stays up all night to play the popular game.   REUTERS/Jillian Kitchener - RC1EDC81D570

In lockdown, players gonna play Image: REUTERS/Jillian Kitchener

Robin Pomeroy
Podcast Editor, World Economic Forum
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COVID-19

Gaming audiences up by 70%
The US lockdown caused a jump in gaming numbers. Image: Stream Hatchet
gaming esports racing
Fans of F1 and Indycar seek their thrills online. Image: Stream Hatchet
Traviis Scott Fortnite gaming
Gaming - it's more than just games. Image: Stream Hatchet
Hosted by World Economic Forum editor Robin Pomeroy and published every week, the podcast puts the news in context with insights and analysis from top global experts in economics, technology, health and culture as well as the World Economic Forum’s reporters and editors.
Hosted by World Economic Forum editor Robin Pomeroy and published every week, the podcast puts the news in context with insights and analysis from top global experts in economics, technology, health and culture as well as the World Economic Forum’s reporters and editors. Image: World Economic Forum
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