Virtual learning app “RosieReality” allows kids to get to grips with understanding and programming robots through augmented reality.
MIT engineers have developed a technique to fabricate ultrathin semiconducting films made from a host of exotic materials other than silicon.
These charts explore the last 40 years of the music industry.
Advances in energy storage will rely on the continuing development of materials science.
Consumers can’t resist games like Fortnite. In the US, spending on video games, hardware and accessories hit a record $36 billion last year.
Meet the 10 year old with serious attitude. The Android operating system (OS) was born into a fragmented smartphone world filled with infant OS competitors fighting for dominance. Remembe...
To reduce e-waste, researchers are exploring the idea of paper based, biodegradable electronics.
Policyholders score premium discounts for hitting exercise targets tracked on wearable devices such as a Fitbit or Apple Watch.
The Chinese government is hoping the mushrooming AI sector will be worth $1 trillion yuan by 2030. Here are the five companies currently leading the field.
A small study of 50 people, who don't have social media or own mobile phones, might tell us something about our online lives.
Estonia's e-resident program has resulted in virtual residents growing faster than the Baltic country’s real-life, native-born population.
Artificial intelligence will need to go mainstream and shake off its scary reputation if it’s going to deliver on the many promises its supporters make.
New technology doesn't have to widen the digital divide. Drones and robots could help the global south take charge of its resources if they're used with local needs in mind.
Despite public opinion, young children and teenagers aren't the only people guilty of phone addiction, according to new research.
Digital information could help city planners to design cities to work for many types of people.