Concerns about the impact of new technology on our health are nothing new - as these examples from the Victorian era show.
An augmented reality app allows people in Melbourne to experience the city in a whole new way, making art on some of the city's trams 'playable' for the first time.
The trial involved 10 people with conditions ranging from paralysis to motor-neuron disease. They were all paid 1,000 yen per hour, just above the minimum wage in Japan.
MIT researchers have designed an ingestible electronic capsule that can be controlled wirelessly to relay diagnostic information or release drugs in response to smartphone commands.
MRI scans tracked changes in the brains of children using screens - and those looking at devices for more than two hours a day scored lower on language and thinking tests.
Virtual learning app “RosieReality” allows kids to get to grips with understanding and programming robots through augmented reality.
MIT engineers have developed a technique to fabricate ultrathin semiconducting films made from a host of exotic materials other than silicon.
These charts explore the last 40 years of the music industry.
Advances in energy storage will rely on the continuing development of materials science.
Consumers can’t resist games like Fortnite. In the US, spending on video games, hardware and accessories hit a record $36 billion last year.
Meet the 10 year old with serious attitude. The Android operating system (OS) was born into a fragmented smartphone world filled with infant OS competitors fighting for dominance. Remembe...
To reduce e-waste, researchers are exploring the idea of paper based, biodegradable electronics.
Policyholders score premium discounts for hitting exercise targets tracked on wearable devices such as a Fitbit or Apple Watch.
The Chinese government is hoping the mushrooming AI sector will be worth $1 trillion yuan by 2030. Here are the five companies currently leading the field.
A small study of 50 people, who don't have social media or own mobile phones, might tell us something about our online lives.