Virtual tourism could help the industry reopen post-pandemic and support the well being of travellers and local businesses reliant on the tourist economy
Digital replicas of buildings can make construction safer, more innovative and more cost-efficient – and help save the planet as urban areas continue to grow
The VR tool, which allows users to see cities from the perspective of a three-year-old, aims to improve urban safety for young children.
Simulations of real-world environments through virtual reality can allow people to tackle situations they would normally find challenging in a safe space.
HoloLens is operated through hand gestures and voice controls, allowing surgeons to view three-dimensional, holographic images of a patient's anatomy.
VR and AR technologies are only available to a privileged few, but could improve education and healthcare for millions more with the right environment
A team of scientists at Cornell University has created a stretchable fiber-optic sensor that detects exactly what you’re doing with your fingers that could revolutionize virtual reality.
The coronavirus pandemic has stopped research projects and medical trials all over the world. Could virtual reality offer scientists an alternative to real-life labs?
AR is no longer just about the technology; it’s about defining how this technology can create experiences that are meaningful and can enrich humanity.
Stroke survivors could soon attend physical and occupational therapy sessions via a virtual reality clinic, researchers say.
The use of ultrasound waves allows the device to produce audible noise as well as a physical sensation.
The 10-minute game, called The Lost Foxfire, engages the player's senses of vision, hearing, smell, touch, and ability to feel heat.
With at least 50% of current jobs capable of being automated, will more robots lessen or increase global warming? Car manufacture and agriculture can give us an insight.
Whilst mainly used in the entertainment and gaming industry, VR technology could have practical uses such as for medical professionals and those in dangerous workplace environments.
A 20-minute virtual reality game can capture 20 million data points about the player - and yet the collection and use of this information is, as yet, unregulated. Last year, a group of pr...